Elite:Dangerous. Combat Scenarios

This is information from old build, now you can also practice docking, super-cruise etc.
Elite Dangerous

1. Waste Disposal

First scenario has a simple location where Waste Canisters need to be destroyed, the whole purpose of this scenario is to get used to your ship, understand how it responds to your input and shoot at small and not moving targets. So take your time and fly around, shoot at canisters and destroy them, adjust your controls until you are satisfied and just enjoy the view.

2. First Kill

The enemy has no shield generator so it's an easy target, that is if you know what you are doing, and that's why this scenario is the second – the enemy is avoiding you after you hit him. Now you are chasing enemy and learning how to stay on his tail, how to align your ship through Roll and Pitch and how to use weapons on moving target. It will be hard at first but only practice will help you.

Also this scenario is perfect if you want to learn how to fly with Flight Assist OFF – just shoot the target couple times (don't kill him), then turn Flight Assist OFF and try to keep up with him and hit him.

3. Sidewinder Face-Off

The difficulty level between this scenario and previous one might seem enormous but it is not. You just need to start using Power management and divert power to systems that needs power most every given moment, also learn how to fly head to head with the enemy and use Vertical Strafe so enemy will miss some shots. Also hitting Crimson Triump hard will lower his will to attack you, so at the beginning it will seem like mission impossible but when you start hitting him more and more (also don't let him recharge his shields) you will see different Crimson.

So full pips to SYS when under attack and full pips to WEP when you can shoot at him and he cannot return fire. You can kill him on the very first flyby, so that's your maximal goal.

4. Recon Wing

This is hard too, because there are 4 enemies, but you now have gimbaled laser and heat seeking missiles. The main idea is to take them out one by one, don't be afraid to boost away when your shields are down to recharge them. So use your laser to bring down enemy shield and then launch one missile (the amount of missiles that are needed to kill enemy varies from build to build, in the build that was for Standard Beta users 1 missile was enough) and switch to next target.

Also if you still cannot complete this mission you can always turn your ship in reverse and snipe them while moving backwards – NPC are confused when you are facing them but moving away, and that's the easiest way to complete any of these scenarios, but i wouldn't advise that unless you just cannot do it any other way.

5. Wolf Pack Tactics

You will work with wingmen and have to kill pirate Misfortune flying the Cobra in asteroid field. Enemy will be alone and you are given 2 Multi Cannons so you can use any tactics you like.

6. Predator And Prey

This scenario is for learning Silent RunNING mechanics – your ship systems generate heat and heat is what other ships are picking up on their sensors, so if you are cold then nobody can see your ship on their radar. Also you have a pair of Multi Cannons, that do not generate heat when used so even when you are firing you are "invisible". You also have installed Heat Sink Launcher – all heat is stored inside some kind of container on your ship and you can launch it out at once (those heat sinks are in limited number and can be replenished at station Munition section in online world).

Turn on silent run – that will close all vents on your ship and heat will start building up, but you will become "invisible", then go to nearest target and try to take it out by surprise (he will not see you) and do it fast. When your ship is over heating (close to 120%) just eject heat sink (can be assigned to fire group or by special bound key). But you can just kill Cobra and complete scenario old fashion way.

Note: when you enter silent run your shields will be offline. Also you can just turn off any modules you don't need (Right User Inerface Panel under Modules) and that will reduce your heat level as well.

7. Supply Strike

You need to destroy Lakon Type 9 transport – Big Score, but this time you have two wingmen, so you shouldn't worry about enemy escorts and leave them to your wingmen but instead head straight to Lakon and try to take it out.

8. Incursion

This is the ultimate test – there are 10 waves you need to survive and each wave brings something extra to the table: 1) one Federal Fighter; 2) one Sidewinder; 3) two Federal Fighters (note that bottom enemy ship has no shields, kill it first); 4) one Sidewinder (this time it's much more aggressive); 5) one Cobra with missiles; 6) one Federal Fighter; 7) one Sidewinder and two Federal Fighters (kill the Side first and then take out FF); 8) four Federal Fighters; 9) three Sidewinders and one Federal Fighter; 10) Anaconda (will jump out and mission will end if you don't kill it fast enough, so aim for power plant after it's shields are down).

The key to success is to start each new round with maximum shields, so don't rush, use mainly your Rail gun, and Beam laser only to finish enemies. If you are under heavy attack boost away and recharge shields. Note that enemies will disappear if you fly too far away, so when you run from them watch your Compass and then fly back to exactly opposite direction.

9. Factions

Just choose your faction (Right User Interface Panel under Functions) and join the fight. Also you can just spectate and as long as you don't choose any faction nobody will attack you.

This is same as Federal Distress Signal in online world only there you are getting paid for each kill.

Posted by Kornelius on 2015/04/29 23:29:05. Report
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