Elite Dangerous: Trading

Trading is most profitable occupation in Elite universe for now. Let's wait for power play in 1.3 and see how that will change mission system, but for now - if you want to earn big bucks and you can afford trading anaconda (around 200m) then trading is all you need.
Elite Dangerous

Introduction

There is no wrong or right way to trade, there are only ways that earn money faster and ways that are less boring than regular grinding. In this article i will try and cover basic principles of trading and things you must take under consideration. Each station has 2 columns describing it's consumption and production.

Supply, Demand, what?

Each commodity has demand (consumption) and supply (production) columns where we can see textual and numerical representation of two main values – how big is consumption/production for each commodity in this station and how many units are available right now in station's cargo hold.

Textual values are NONE, LOW, MED, HIGH. Those represent the actual station's consumption or production.

Demand: station needs this commodity at HIGH/MED/LOW level and over period of time the amount available will drop (consumed by station) even if no new trades are done thus rising the price.

Supply: station is producing that commodity at HIGH/MED/LOW level and over time the available amount will increase unless traders can buy more than station can produce in given period of time.

Now let's look at that in context with buying and selling.

What to buy and what to sell

Buying: anything that station is producing (Supply greater than NONE) is good for buying. For best profit you must only look at MED/HIGH supply and where numerical value is big, because the more units of commodity are just sitting in station's cargo hold without consumption (demand) the lower price will be.

Selling: anything that station is consuming (Demand greater than NONE) is good for selling. But for best profit you must only look at MED/HIGH demand and where numerical value is close to zero, because if station needs something but has very low or even zero amount available the price will be very high. Biggest price will be when demand is high and there are 0 units available.

Galactic average

This is good indication to see how current price differs from galaxy average and to calculate approximate earnings. You can always check it but when you see high demand with close to 0 units available you will see the price is much higher than galaxy average. Same goes for high supply and many thousands units available – price will be really low.

NONE really means NONE

What does that mean? That means if the DEMAND is NONE Station do not need that commodity even if you bought it very cheap and will not pay even galaxy average price for it if it will pay at all, but most likely you will able to sell it at a small loss. So just buying very cheap will not guarantee that you will find a place where this can be sold. This is not an arcade market game but the game where actual demand plays a huge role in commodity consumption and supply is actual number that will be produced over given period of time and added to station's commodity market.

NONE in SUPPLY column means there is no production so there is nothing to buy.

Trade runs

Simple trade runs – usually those are between 2 safe systems and involves a trade between only 2 stations, no matter how many hyperjumps away from each other. There are many stations that can have such 2 way trade, usually one way nets you much more than other and best money comed from gold, but gold comes in pair with traveling through anarchy systems (usually) and it's pricey – one gold unit will cost you around 8400cr (it can be sold with 1500 cr profit per unit), so it requres some serious investment and is very risky as you can lose everything in a blink of an eye.

Basic trade runs involve iBootis (Chango Dock) and Aulin (Aulin Enterpraise), Fish to Aulin and Agr-Medicines (or if you can afford then Terrain Enrichment) back.

Coffee from Eranin (Azeban city) to Aulin (Aulin Entreprise) and Agr-Medicines (or if you can afford then Terrain Enrichment) back.

Also a safe system that any ship can reach is trading between Ovid and Chi Hercules. Fish and marine supplies is the most profitable between those 2 systems.

Ithaca to LHS417, it's a 15 min odd round trip selling one way make about 160k a run with a Lakon 6. Need just over 1 million credits for 100 Paladium though.

Asellus Primus to Dahan is a decent run if you've not long started & have around 20-30k in the bank. Resonating Seperators or Advanced Catalysers from Asellus –> Dahan. Then Tantalum from Dahan –> Asellus.

Circle trade runs – these are more complex trade runs and involves at least 3 stations but are much more profitable because between 3 stations you can find what station 1 produces and station 2 consumes, station 2 produces and station 3 consumes and station 3 produces that station 1 consumes. So while in simple trade run you will have big income one way and much lower back then 3 way trade will net you more on average and will not be so repetitive as visiting just 2 stations all over again.

Do not forget bulletin board – when you are low on cash or just want to trade with style and explore check bulletin board for missions before you buy any cargo, it may net you some extra thousands now. When reputation system is introduced the missions will evolve and you can have really good income just by doing them, but for now they are just a nice extra that adds some exploration. Please do note that on bulletin board when you see mission details you will see required jump range and it's already with included mission cargo mass, but if you are planning to fill your cargo bay then make sure the numbers you see are not too close or you will not be able to make a jump and will have to return to station and sell excess cargo.

Use galaxy map

If you know where you are going (i.e., have taken cargo run mission) you can see in galaxy map under View>>Trade>>Show trade routes what commodities you can bring along and sell with profit.

Tips

  1. Always keep enough money in your account for ship replacement and buying cargo just in case. You can blow your ship in numerous ways even if you are best pilot in the whole Milky Way, so always keep a cash "pillow" for worst case scenarios.
  2. Trading ships are bad for combat in general, but not bad for defending themselves, missiles and gimballed weapons are always a solution.
  3. There is a silent run mode that always can help you sneak past enemy and avoid its scans (note: turn off shields from right user interface panel under modules and silent run will last much longer).
  4. Heat sinks do help a lot.
  5. Solo mode has same save and you can switch to it any time you see enemies outside station, not too immersive but if you are being griefed in one place just switch to solo mode to leave that location.
  6. Point defence turret shoot down incoming missiles.
  7. Chaff launcher breaks enemy scans.
  8. Running is not an option but a requirement, turn Flight Assist OFF, maximum vertical thruster and hit BOOST to fly away at maximum possible speed. If that is not enough while FA is OFF turn around your ship's nose and drop missile shower over the enemy.
  9. Pirates usually are after your cargo, not your life – drop some tonnes while boosting away and see if that helps.
  10. You are not forced to do cargo runs alone, get a friend or two. 2 lakon type 6/9 with missiles can do double damage twice as fast.
  11. There are 3rd party tools that you might want to check out, but i never used them and can't comment. I like to do all things in game on my own. Like Slopey's tool or elite trading tool

Posted by Kornelius on 2015/05/04 22:16:47. Report
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